![]() ![]() ![]() after all I paid lots of money so I have a Blu-ray so that I use it. I pretend I have a Blu-ray on my machine so that I can freely use it that's why I choose this option, it is against the law to sell something that wont work, so I expect it to be free and included by Asus on my machine. I have cyber link on my unit which I installed from whiten my Asus installation wizard ,but when I press on CD DVD OR BlyRay it ask me to upgrade, Ok, so if I download AsusDVD I should be able to play dvd and blu ray disk, but on the website it show win 8. Noel, you can go to and download a trial, or start using the on demand version where you pay as little as $15 quarterly to use the latest version of PowerDVD Ultimate - that's what I use - so I can download a copy to any machine I am running from at the time. Word from Asus is that they stopped including Asus DVD because most users didn't take advantage of it, so they stopped including Asus DVD - which also plays Blu-ray's on models that include Blu-ray - you can't add a player later and have it work. Noel/toronto699, most G751's didn't come with AsusDVD, I am surprised toronto699 has it installed, thanks for the report. , the first time different media is inserted in the BD drive u should see that pop up asking what u want to do, open file or play disk My G751-JY-DH72X has AsusDVD by Cyberlink installed that's the G751 default media player for DVD, BluRay, CD, when u first insert a disk in the BD drive Windows 8.1 asks what do u want to do with the disk, play or open file, maybe that's the problem ? if somehow files was selected the first time that's what the BluRay drive will do open files, im unsure how to change that.
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![]() ![]() You then can sandwich a “negative” (which is actually a positive) which I created by printing a black and white image onto some clear transparency, and then exposing it in the sun for around 40 minutes. You can create a solution of a non-color fast yellow dye by dissolving some in alcohol and painting it onto paper. Of particular interest to me was using the spice turmeric. They are a photographic process that uses non-color dyes, usually derived from plants. I’m running out of energy, but a couple of weeks ago, I was experimenting with creating anthotypes. We are trying to see if we can lure them all down again at once so we can have them trapped, get mom fixed and maybe see if we can get the babies rehomed before they go full feral. My guess is that they are 8-10 weeks old. Patches and Whittaker showed up with five kittens, three of them sort of patchy (although with little orange that we see in mom) and the other two inky black solid color. She was obviously nursing for some time, but we hadn’t seen the babies. We’ve suspected that Whittaker is the daddy for a long time, given that they occasionally show up together. Patches is a female who was obviously pregnant around the same time. He tested positive for FIV, which makes him not a good candidate for adoption given that I have two indoor cats already, so he’s back out roaming. He got into a fight with something six or eight weeks ago, and we ended up trapping him and taking him to the vet, where he got some antibiotics and was neutered and microchipped. In other news, we’ve been taking care of a couple of feral cats whom we’ve named Whittaker and Patches. Here is the new one with a smaller Babco vise for size comparison. I applied some Citristrip to bring the entire thing down to bare metal, and now the project is stalled while I consider how I’m going to finish the vise. I disassembled it all to base components, and in the process got tons of old grease all over my workbench. I soaked the wrench in some vinegar for 18 hours, and then hit it with a wire brush and it turned out well. I cleaned up the draw knife with some 320 sandpaper and WD-40, and it turned out pretty nice. In other news, I went to an estate sale and got a couple of other goodies, including an antique PS&W draw knife, an old Vlchek auto wrench, and a very large (75 pound) Rock Island No, 574 vice. Note: the 6502 emulator above doesn’t have a proper implementation of BCD mode in the 6502, which makes the scoring incorrect until you sort it out. ![]() In particular, deciphering the abstract functioning of the vector generator took me a while to sort out.īut I eventually got it sorted out. Over the next several days, I managed to get most of the emulator cobbled together while watching Psych reruns. It’s pretty straightforward to do a half-assed job of this, and I got about 60% of the opcodes implemented before I got grumpy, and decided to cheat by using rather nice little 6502 emulator core which was placed in the public domain. I started trying to write my own emulator. So instead I embarked upon creating an emulator for the Atari game Asteroids. I briefly considered writing a full emulator for BattleZone, but it seemed difficult because while the main processor for the machine was my old familiar pal, the 6502, it also included a custom processor that was designed to handle the math necessary to render the tanks in 3D. This, combined with some very simple (and very slow) vector rasterization code I wrote lead to me extracting some very cool outlines directly from the arcade roms. Luckily, a bit o work on the internet lead me to the vector ROMs and how the backdrops were encoded. I had also considered trying to figure out how to extract the vectors that it draws, perhaps with an eye to creating a bit o hanging wall art using EL wire and the vector shapes. I had long wished to actually understand more about how this game managed to achieve the 3D graphics which were quite revolutionary for its time. I had already been doing some research into the old Atari arcade game Battlezone. But it also got me back into being interested in writing another emulator. I also relearned a small amount of the subtleties of that hardware which I had forgotten. While goofing around a few weeks ago, I tried to recompile it, but had some difficulties which I eventually ironed out. A couple of years ago I wrote an emulator for the 8080 microprocessor so I could make an emulator for the original Space Invaders games. In the past I’ve written an emulator for the DEC PDP-1 so I could run SpaceWar!, one of the very first video games. I’ve been interested in writing emulators for old computers for quite some time. ![]() While I found this to be a nice touch to the game, I wished there was more variety in the commentary. He now hosts a racing talk show called RSN and throughout the game Chick will chime in with his bitter and jealous two-cents, as you race your way to victory. Pre and post races are met with some humorous commentary from Chick Hicks, who you may remember from the first Cars movie. Although I’ve played some of these tracks before, they felt like new having been suited for the better sequel that Driven to Win is. The last 5 tracks are from the Cars 2 video game and have been retooled to accommodate the new mechanics of Driven to Win. The first 17 tracks were built specifically for Driven to Win and feature the best locations from the Cars 3 movie. The game’s 21 tracks are all well thought out and themed nicely to the Cars movies. The more challenges you complete, the more you unlock, and the loop just goes on and on. The various challenges encouraged me to play the game in different ways, and evoked that “one more race” feeling that keep me playing for upwards of 20 hours. Xbox and PlayStation players might equate these tasks or challenges to the likes of Achievements or Trophies. The Hall of Fame is essentially a big check list with 136 challenges to accomplish. While many tracks, characters, and cosmetic features are locked from the beginning, the game does a wonderful job of laying out the road map (no pun intended) for players to unlock all the game’s content. After a quick and intuitive tutorial, players are set free to decide how they want to play. The story is light, and the events don’t matter a whole lot, but they are there. The game takes place after the events of the movie. With over 20 tracks to race on, a handful of game modes, and some of the best kart racing gameplay out there, Cars 3 offers a premier movie tie-in that should complement the recent release of the Cars 3 movie nicely. It’s about the best (realistic) option fans could have hoped for, and with Cars 3: Driven to Win Avalanche has crafted a game that makes a bold statement: They are back and ready to create more fantastic video games set in the Disney universes we love.ĭriven to Win is a full-fledged, content heavy movie tie-in, the likes we haven’t seen in years. ![]() Under ownership of WB Games, Avalanche has managed to make a return to the industry creating Disney licensed games of all things. It does not store any personal data.Cars 3: Driven to Win is the first game from the recently reformed Avalanche Software, the former team behind the now canceled Disney Infinity series. 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At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries, and shipwreck survivors. In exploring the island, the player may find evidence that among others Portuguese traders, United States Marines, and a Japanese military project were all stranded on Yamatai at various points throughout history. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. Yamatai was once ruled by a queen named Himiko, known by her honorific title of Sun Queen who, according to legend, was blessed with shamanistic powers that enabled her to control the weather. The island and the kingdom that once existed there-is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Story: This game is set on Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. Quick time events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave. Many of the players' moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics. Players take control of the series lead character Lara Croft. Gameplay: Tomb Raider is presented in third-person perspective. It is a compelling reading of the character we see Lara's vulnerability, but she is never disempowered, and never less than totally capable in extreme danger. Camilla Luddington's performance as Croft is impressively convincing, and throughout this adventure you'll really feel for Lara she is just not having a good time out there. But it's all for the sake of character development, and Tomb Raider is so good at this that you'll forgive the strict direction especially after the game opens out past the 60-minute mark and lets you loose on the island. In the beginning the first hour is a sequence of carefully scripted set-pieces and, yes, a cavalcade of button-mashing QTEs. It is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft. ![]() Introduction : Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European Introduction : Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European subsidiary. When it went on sale in the UK in November 2005, the Volkswagen Golf R32 became the most powerful and fastest production Golf to date. In 2002, VW decided to do a limited run of the Golf R32 for the German market - the first car to ever come off the assembly line with a dual clutch gearbox for the DSG equipped models.
![]() Besides the main objective, the game also offers a host of small challenges that reward players with Starite shards. This is significantly different from the game’s previous versions where players had to choose individual puzzles for exploration. Scribblenauts Unlimited offers players a huge world to explore. Furthermore, if you wrongly type anything, the game will offer you proposals as to what you may really mean (just like the autocorrect tool). This is evident from the very beginning as the game shows you its playing mechanisms by letting you enter items, and make magical objects of choice. Scribblenauts Unlimited lets players use their imagination in fun ways to solve its interesting puzzles. Likewise, the player’s main aim is to gather enough Straites that allows him to expel an ancient curse. Although the latest version has similar gameplay it also offers more adventure features. Its gameplay is similar to previous versions as you take control of Maxwell, whose purpose is to gather “Starites” (a supernatural item created from the joy of other characters). The game is fourth in the series of Scribblenauts puzzle. But after attaining immense popularity and acceptance, it has now been released on Windows – but available in selected regions. We have provided direct link full setup of the game.Scribblenauts Unlimited is a great action puzzle game that was initially released on Wii U and Nintendo 3DS platforms. Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1Ĭlick on below button to start Scribblenauts Unlimited Free Download. It is a full and complete game.System Requirements of Scribblenauts Unlimited PC Gameīefore you start Scribblenauts Unlimited Free Download make sure your PC meets minimum system requirements IDM Downloading Link: IDM Internet Download Manager Free Download. ![]()
![]() The image above was rendered in 3ds Max using V-Ray, a V-Ray sun as the only light source, and a V-Ray physical camera. The export/import process is detailed in the “SpeedTree Pipeline” segment of the documentation organized by the DCC app you are using. V-Ray support arrives with version 6.2.3 of SpeedTree Cinema, SpeedTree Studio, and our new product, SpeedTree Architect. Even if you want to modify the materials further, the script at least saves a lot of time in the initial setup - and it can be modified to setup the V-Ray materials however you’d like.
![]() It might look and play like an FPS, but it’s actually an RPGĭon’t be fooled by the realistic weapon models and gun animations. If you chose to play during this beta period, expect to see a lot of bugs and at some point lose all your gear and progress to server wipes. By the time the final release comes out there are supposed to be 10 different zones (or raids) available, right now only 5 of them are playable. ![]() ![]() But the game is still in an unfinished state and in constant change. It’s important to remember that Escape from Tarkov is still in beta, yes you can buy the game, and yes there are even special additions that give you significant in-game rewards. It’s good for learning the map and the loot spawn locations free from danger, but that’s about it. But you also won’t get to keep any of the loot you find, and you don’t gain any experience. Lastly you can enter a raid either as a Scav or PMC in offline mode, this is basically just a test/sandbox mode where you won’t encounter any other players and can even turn of the AI enemies. You do, however, get to keep whatever loot you make it out with, and since you didn’t bring any of our own gear, the risk of losing it is removed. Playing the Scav mode can be seen as a secondary option, as you don’t get to choose your own loadout, and you also don’t gather any experience points for your main character. This mode lets you put loot in your secure container (which has limited space), loot stored there guarantees you won’t lose it even if you die. PMC mode sees you risking your own gear in the raid, but allows you to complete quest objectives, gain experience towards a higher player level (which will unlock more gear at traders), and higher attributes. The USEC is a US based PMC that specialize in typical NATO weapons technology and they all speak with a distinct American accent. The Bears are a Russian based PMC that specialize in Russian weapons technology and they all speak…you guess it Russian. The PMC is your main player character, and when you first start the game you’ll have to choose between two PMC factions. From there the game is structured around raids, dropping you into a random location on the map of your choice and tasking you with making it out alive. ![]() Play as a Scav or a PMCĮscape from Tarkov offers you mainly two different modes of play, either as a Scav (short for scavenger) or a private military company (PMC) operative. This mix of frantic nail-biting tension coupled with incredibly rewarding victory, makes Escape from Tarkov a hugely addictive game that can leave you playing for hours into the night. This has the effect of increasing the tension in each match, as success or failure can have real - long-lasting consequences for your character, and what was gained over the course of 10 hours can be lost in 10 seconds. Because of this, Escape from Tarkov can actually be compared to games like Destiny or World of Warcraft, more so than purely skill based e-sports friendly titles like PUBG or CS: GO. You don’t just get better in terms of gameplay skill, but also in actual RPG style leveling, resources, and gear quality. This fundamental difference becomes incredibly important as it builds a persistent progression between each match. Even if you don’t fire a single shot or see another player, making it to the exit and extracting alive can be seen as a victory in and of itself, especially if you got out with some valuable loot. If you die you lose all the loot you entered the match with, and any you gathered along the way.ĭepending on which map you select, there can be anywhere from 4 to 14 enemy players on the map, and they all have the same goal as you gather as much loot as possible and make it out alive. In the match you can encounter both AI enemies and other players, both of which will try to kill you. But while it shares a lot of similarities with Battle Royale games, it’s fundamentally different in that you don’t actually have to kill anyone to be successful, and progress is persistent across matches.Įach match (or raid) drops you into one of five maps where your main objective is to make it to one of the exit locations, alive and with as much loot as possible. We see a lot of comparisons between Escape from Tarkov and games like PlayerUnknown’s Battleground, H1Z1, and Fortnite. Escape from Tarkov is gathering a lot of buzz lately, both from new players and veterans alike, but if you’re thinking of trying your luck on the murky streets of Tarkov, you should do your homework first, here are the top 10 facts we think you need to know before buying Escape from Tarkov. ![]() The game features all-new 'cause-and-effect' gameplay, where players will see how the immediate and sometimes unexpected effects of their actions as one Spider-Man changes the timeline of the other Spider-Man. 'Spider-Man: Edge of Time' is a focused, action-packed adventure set in two connected and evolving timelines, from the contemporary times of the Amazing Spider-Man to the corrupted future world of Spider-Man 2099, against the backdrop of a rich, tightly crafted narrative by acclaimed Marvel veteran Peter David (co-creator of the comic book series Spider-Man 2099). Developed by Activision-owned studio Beenox, Spider-Man: Edge of Time challenges the player to take on the roles of both classic Amazing Spider-Man and Spider-Man 2099 to correct a time stream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker. In 'Spider-Man: Edge of Time,' Spider-Man faces one of his greatest challenges ever - saving Spider-Man. Howl Moving Castle Movie Torrent Download. If the website becomes a well – known one, this will a motivation push me to continue updating more free PS3 games, sharing to people. To a new website, it does not have much your attention (PS3 players), but I wish you could give me a favour in advertising, introducing it to people by sharing its link for your friends, family members who own PS3 through out Facebook, twitter and other websites. At the present, more than 2000 free PS3 games are loaded on the website and it has still been in process of building, finishing the contents, so I hope that most of free PS3 games could be updated as soon as possible. It created with the purpose is to share free PS3 games for all of you. I am so happy when you connect to my website. The game utilizes “picture-in-picture” moments where the actions of the Spider-Man in the present immediately affect the Spider-Man in the future and his surroundings. Button you will get spider-man shattered dimensions game for PC. The Player Can Explore The Locations In The Third Person View Through Out The. Developed by Activision-owned studio Beenox, Spider-Man: Edge of Time 64bdbb59a4 30 Spider Man Edge Of Time Free Download PC Game Is A Third Person Game. 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Spider Man Edge Of Time Pc Game Free Full Latest Version Download Torrent Link. Download Free Full Version Spider Man Edge Of Time Pc Game 6,8/10 7037reviews ![]() ![]() Ive read an article somewhere on ASGViz (ChaosGroup) explaining Fresnel (Perpendicular and Parallel) it is a more in-depth approach on how fresnel reflections behave in real-life.įor me, you get more reflection as the surface is bending towards perpendicular angle to the camera. Here is my basic Glass Material, nothing really special but I always adjust it on my preffered angle between the camera and glass to the reflection source (smart trees) by just adjusting a bit tweaks on the parallel and perpendicular properties of fresnel. I just modified them in PS including their bumps and displacement, in case you ask. are basically from sketchup material textures itself. NOTE: other materials like sidewalk/asphalt/grass etc. I always depend the extent of material details on the camera view wether it is noticeable or not. But it doesnt matter as long as it will look good on your output. Sometimes I put reflection on wall, but this time I havent got it on because of long render times. 5 on size but you can change it to smaller or even higher map size.But in my case the default 1 vaue is quite big on the output.- put your bump multiplier, I always assume it to be 2-5 depending on draft renders i make.- it is always fun to experiment on this depending on your taste. first choose color- then click m on bump map- click the dropdown menu until you see STUCCO- I always set it to. Here are the list of main materials I used:ĭiffuse Bump/DisplacementBasic Wall Material Set-Up I always use right-click and edit texture positions manually. MATERIALSi am never really good at material mapping and texturing, I always make it a point to get materials on Sketchup itself or Vray procedural maps, then apply reflections, bumps or whatsoever. The good thing aboutsketchup is you canpreview the shadowand assumed lightįrom the scene itselfon your shadow/timetoolbar, just toggle it Note: It is always good to render your scene at around 2:30-3:30pm on afternoon scene and 4:30-6:00 at dusk scene if youre after a good shadow and less intense sunlight and with more artistic mood but that is just my opinion. But I only do this because its too heavy making changes and having so many components and models in the scene. As you can see, I try to optimize my model so, Everything that will not be seen on the camera is not really modelled nor textured. Another reference for modelling is Sir Peter Guthries Sketchup Modelling video on his site, please do watch it. It is by turning the layer off when not needed, this is important for low pc specs like me. Because this will help you a lot in manipulating your scene as it gets more detailed and heavier. ![]() Note: Always make it a point to wisely layer every single model/group/components in the scene to your most comfortable way. Here are the plug-ins I usually cant model without:?Mirror?Purge All?Round Corner?Get Midpoint?Remove Material?Bezier Curves?FFD?Align?Furand Vray plug-in. On modelling, As much as possible I limit myself from using excessive plug-ins.As you can see on the image above it is my final model, note that this scene is optimized only with one camera view. This is quite an experimental tutorial so, please bear with me on this, :) And as an architect, Its always a part of my job doing stuff like this. Its rather my basic visual sense towards architecture. Though, nothing is quite remarkable on my work-flow compared to other artists, really. In this tutorial, I will try as much as I can to simply explain how did I ended up with this Filipino Villa using my usual workflow in doing visualization from modelling and rendering using Sketchup, Vray for Sketchup and with Photoshop on simple post-processing. |
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